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Pulsar lost colony modding
Pulsar lost colony modding











pulsar lost colony modding

We are completely focused on the single crew experience. Additional UI elements to keep track on player number, current max player number, who is the admiral and what the lobby is called. On a side note, it would be cool if a new advanced origin was created, exclusive from the regular origins, so players can create their own advanced starts instead of leaving it to the whim of RNG.All rights reserved.

pulsar lost colony modding

Looks like I'm going to have to deal with the risk of that anyway. So I figured my solution would be to create my own advanced empires to prevent the game from spawning crazy shit like advanced gestalts or advanced devouring swarms. The Tebrid Homolog, or whatever they're called, are NOTORIOUS for that crap in my games, they regularly tech out-of-control if they're advanced and/or isolated.

pulsar lost colony modding

Lately I've been stepping up to admiral difficulty and I've found some types of advanced empires, particularly materialists and gestalts, too overwhelming, especially at the start, where they just snowball out of control and have 20-30 tech leads by mid game (in an individual tree). Otherwise, if you disable advanced empires and a random empire draws the Lost Colony origin, tough shit for them lol. So in my case, where I have 3 Lost Colony origin customs, I have to set it to allow 1-3 advanced AIs for their origin to work. The UNE and CoM are still unique in that the UNE will spawn regardless if you disable advanced AIs. It's changed, I was still under the impression all Lost Colony origins worked separately from the regular advanced empire option, like the UNE and CoM. After I enabled advanced AIs, they began to appear. Yet, for some reason I kept noticing whenever one would appear in my games, their advanced "big daddy" empire wasn't. For example, I play with a growing list of about 40 custom empires, some of which are Lost Colony origins with my own silly backstories for them. Click to expand.Yep, I just did some more testing last night and that indeed seems to be the case.













Pulsar lost colony modding